

In this series of free tutorials you’ll learn how to create patterns, simulate garments, and art direct your very own outfits. Much in the same way that Substance Painter is now a go-to program for 3D texturing. With no close competitor, Marvelous Designer has been a go-to program for clothing creation for films and games. You can design fabrics for any objects such bags, carpets, furniture, curtains, and more. This is a really versatile program not just limited to character clothing. Marvelous Designer is a dedicated 3D clothing simulation program that lets CG artists create garments ranging from a simple shirt to complicated Victorian dresses. That means if you buy something we get a small commission at no extra cost to you( learn more) 20.Resources 3D Written by Ben Traje Disclosure: This post may contain affiliate links.

You have to ask yourself questions about the output mesh! Triangulate or quadrangulate? Single object or multiple objects? Unweld or weld? Thin or thick? Generally, if you're looking to sculpt over the exported mesh, you have to convert the patterns to quads and if you're looking to simulate it in other software, you can keep it as tris! Here I convert all the patterns to quad mesh, and in the Export Options I choose Multiple Objects, Unweld, Thin and Unified UV coordinates. Repeat this step for all garments, and after you're done, Unfreeze everything and run the simulation again! Now raise the particles intensity gradually from 20 to 4 to increase the garment's quality and simulate each time! (See the mix and match clothes video.) 19. Go to the next garment which should be on top, Activate it and set it to Layer to 1, then hit Simulate and Freeze. After you've finished the simulation, right-click and Freeze the garment. Start from the underneath garments, activate it then simulate. Select all your garments, right-click and choose Deactivate (Pattern and Sewing). Add all your garments to the scene, set the Particle Distance to 20 for everything. Start a new file and load your Avatar, from File>Add>Garment. This method will allow you to focus on designing one garment at a time you will never get distracted by other garments in the scene and it will make MD simulate way more efficiently, avoiding any clothes intersects. If you are dealing with very complex clothing design, you should work on each garment separately and then merge everything in one file and simulate them using the layers system in MD.

MD allows you to create a library of clothes and each garment you create can be modified and re-used to fit other characters. Think about three major things: the main patterns that create the garment, the sewing seams and how these patterns are sewn together, and finally the other details such as pockets, zippers, buttons, and so forth. Sketching clothes on paper will help you understand sewing patterns and explore ideas. The most important thing to know is how to read the sewing blueprints! Go to the public library, grab some sewing books and read about the basics of sewing. You don't have to be a fashion designer to use MD, but you should know the basics of fashion design. Begin by sketching the design and texture so you have a good idea about the clothing before starting in MD
